The term “e-learning” isn’t without baggage. When organizations, moreover people hear the term, the mind almost immediately moves to:
Education
Mandatory Coursework
Certification
These are but terms that distill the conversation even further but let’s move out of the weeds. E-learning is about imparting information to an audience, plain and simple. Regardless of the standards or delivery mechanisms the course must exhibit the following traits,
Reach the Audience
Accessibility
Impact-fulness
Verifiable
Reaching The Audience ::
A well designed course is crafted in such a way that entices the audience to come back for more. In a sense, it becomes a trusted portal to related ‘hard’ materials and soft points of interest. Succinctly, it’s a game of connecting the dots. The course designer’s role is to present the dots in an intriguing fashion while it’s the audience’s responsibility to connect them.
Accessible ::
Anytime, anywhere, online and offline access to content is not a luxury. The usage, impact, and pervasiveness of mobile devices to consume information will only increase and that’s how audiences eat information. Providing them with the flexibility to consume information on their own terms is a critical component of inviting the audience into the conversation (even if it’s a monologue).
Impact-fulness ::
Engaging with a mobile, multi-tasking audience is challenging. In short this a core reason why e-learning is deeper than an enhanced PowerPoint. Aligning the organization’s learning objectives with the needs of the audience adds a personal context the audience can relate to. It’s this relevance that contributes directly to an artifact’s relevance.
Verifiable ::
Did the course meet its objectives?
Usage metrics are great, however that information needs to be distilled into its essential components.
Who consumed the artifact?
Was the correct audience identified?
Did the audience share the artifact with other parties?
On what chapters, parts or sections did they spend the most and least time?
This information plays a critical role in building subsequent sustainable ‘artifacts’. These artifacts being supportive elearning course-work, dynamic whitepapers, manuals or marketing documentation.
Building an artifact without these tenets will provide little more than a shell of an idea. The objective is to create a 3-dimensional piece that engages the audience on mulitple levels, allowing them to consume the idea from perspectives they have yet to consider.